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America's Army : Americas Army 3 to Release a patch at 12pm PST today
* More messaging when unable to connect to server for particular
circumstances like full servers, etc.
* More enhancements to PunkBuster implementation.
* Adds in switching viewpoints during pb validation and adds in
messaging to let player know something is happening.
* Streamlined the server connect
* Adjusted the ftmp cleanup logic so it works properly on the server.
* New Auth SDK that fixes MBS query issues, several crashes, and
memory leaks.
* Better feedback to players kicked from training due to not being
qualified.
* Fixes to player count in Internet Browser
* Fix for hud decrementing frag grenade round display when 320 ammo
types are switched.
* Frag grenade loadout fixes
* Cleanup of client stat file on startup so bad stats won't hang
players joining training.
* Removes "player didn't play in round" debugging message from logs
* Fixes accessed nones caused by mission lost statistics when player
isn't alive at end of round
* Adjustments to clan tag support to allow use of a prefix (+ is add
it as a suffix, - add as prefix, and anything else uses the "of xxx" format
from 3.0.4).
* Prevent going prone while tossing a grenade
* Report full server to user message and bad/wrong password to user in
message box after being kicked from server
* Adds in ability to left click on a server in MBS and have its
information updated if it hasn't been updated recently (in last 10 minutes).
* Adds new message box if the connection times-out so user knows what
happens if they step away and the client fails to connect to the server.
* Added pbsetup and a simple batch wrapper to call necessary commands
to setup a system for using PB (Binariespbsetup_help.bat).
Posted by tsgamingadmin on Mon Jul 13, 2009 11:06 pm ( Reads: 210 )
In response to comments from the America's Army community, and based in no small part on their assistance in identifying issues, we're pleased to announce the release of an AA3 patch that addresses many of the issues we've idenitified.
The patch is available now both through our AA Deploy Client and Steam. So update your game now, and get back to playing America's Army 3! Here's what's in the patch:
AA 3.0.3 Fixes/Changes
Removes Password from AA3Launch.log
Fix for MBS not working after server changes to a new map
Fixes TeamReady in Mission Preplanning
Updated authentication SDK to improve reliability and performance.
Fix for freezing on training mission load
Improved performance on loading maps/training missions
Fixed several small memory leaks
Fixed performance issue with server that caused it to load UI elements into the server (where they aren't needed) and thus use up additional CPU and memory.
Modified training authentication so it is more efficient
Modified AMD negative delta time exception handling so it no longer stops the server or client, but just logs the event
Fixed Admin add Player Admin
Fixed Admin kicking of players. Now works properly with Soldier name and has optional kick by player ID
Add new AdminListPlayers to get list of players and their player ID's
Removes most of the server log spam, especially that tied to missions and mission setup and ROE
Fixes several issues related to ROE firing off when player is bleeding, asphyxiating, or falling after being wounded by ROE
You can now strafe on ladders so you don't get stuck in Pipeline or Obstacle Course. Strafe too far and you fall off, just like AA 2.x
Modified program startup to clear out any old ATS temporary files.
Improved scoring messaging support for training missions
Fixes several scoring issues
Optimizes more of the authentication code and adds better exception handling in it.
Adjusts STS (stats) integration to better detect invalid objects to avoid crashes.
Fixes issues with single player stats not correctly initializing all of the time
Adds feedback to UI when player purchases training until purchase is complete (says "Purchasing")
Modifies MBS to track how many players are playing vs. how many players are on the server (player + Spectators) and now MBS browser only shows the number of players (so the count won't exceed max players)
Turns HUD off whenever menu is activated (still an issue with battle planner activation the first time, however)
Adjusts the close menu logic to always close properly so double menus should no longer happen
America's Army : America's Army Development Studio Closed
Jun 18, 2009 at 2:36 PM - Andrew Burnes
The American Army has closed their publicly-staffed America's Army 3 development studio one day after the free-to-play action-recruitment-sim was launched on Steam. According to Shacknews, development will continue in an office somewhere in Redstone, Alabama, presumably under complete military control (rumours persisted throughout AA3's development of internal discourse, with several high-profile, long-term staffers departing under mysterious circumstances):
"This consolidation will allow us to gain efficiencies between our public and government applications," the representative explained. " We appreciate all the hard work that every member of the America's Army team has contributed to the project, and we look forward to delivering future America's Army game releases in the months ahead."
Dark Forge Gaming is proud to announce the release of our NEW pricing scale for Americas Army as well as our PRE-SELL pricing for Americas Army 3.0.
Pricing for Americas Army will take effect at the release of Americas Army 3.0. We are very proud of this DROP in pricing accross the board, and are very thankful to Pragmatic for dropping their fees, and giving us ALL the ability to return these savings on to you. We are VERY hopefull that this pricing scale will increase the popularity of Americas Army, and bring many NEW customers that would not have otherwise purchased servers from us. Our sales team is out in FULL force with this new promotion, and if you have an affiliates account, please don't miss this opertunity to get in on your benefits.
DFG has always been a leader in bringing you the very best prices we can and offering some of the best and fastest servers around. We are very proud of this.
If you plan on switching to Americas Army 3.0 at release, please don't miss this opertunity to get signed up NOW for AA3. There will be no UPGRADE from AA to AA3, as it is a completely seperate game, and we are treating it as such. So you will need to cancel your existing AA server, when AA3 is released.
Here is the pricing that will take effect for Americas Army at the release of AA3. (this is a slightly progressive scale so we can still offer 8 slot servers for the popular ES2 Maps, and still maintain a LOW 26 Slot server)
8 Slots monthly - $30.80
26 Slots Monthly - $59.54
(Thats $2.29/slot for a 26 slots server)
This will be our PRE-SELL pricing for Americas Army 3.0 (we are using the same Progressive scale)
We will also be dropping our NON-HONOR servers for Americas Army and Americas Army 3.0 to $0.79/Slot accross the board.
You should also notice this change also gives you the abilty to purchase a low slot count server, that we just could not offer before, and our thanks goes out to Pragmatic for giving us this ability, to pass to you.
Thank you ALL for your support to DFG, and hope you will get this word out. Help us GROW, so we can continue to bring you great service, and great prices!!
Posted by tsgamingadmin on Tue May 26, 2009 1:45 am ( Reads: 277 )
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Posted by tsgamingadmin on Tue May 26, 2009 1:44 am ( Reads: 274 )